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Juan Salice
Juan Salice
Technical and VFX Artist
Tokyo, Japan

Summary

--. Technical Artist .--
--. VFX Artist .--
--. Game Developer .--

Skills

Technical ArtVFX Design3D Animation3D ModelingDigital SculptingTexturingProgrammingTools

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Maya
Maya
Blender
Blender
C#
C#
Python
Python
C++
C++
Photoshop
Photoshop
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Houdini
Houdini
ZBrush
ZBrush

Experience

  • Sr. Technical Artist at Limit Break
    Tokyo, JP
    September 2025 - Present

    As a Senior Technical Artist in Limit Break, I have been in charge of the development of shaders,

    production tools in Unity and internal systems as well as producing 2D animations using Unity and Spine. I took a major role in profiling and performance optimization efforts. As part of my duties, I have also worked in the creation of workflows and pipelines, and the realization of several comprehensive documents and guidelines to improve production.

  • Technical Artist at Globant
    Buenos Aires
    February 2021 - Present

    As a Semi-Senior Technical Artist in Globant, I have been in charge of the development of shaders and VFX in diverse projects for multiple platforms. I was also responsible for the creation of artistic pipelines to ensure the best visual quality on each project. Additionally I have been in charge of the development of tools for engines and 3D software.

  • Professor at Universidad Argentina de la Empresa (U.A.D.E.)
    Buenos Aires, AR
    January 2020 - December 2020

    Professor of the Graphics Libraries subject for the Video Game Development career, where

    students learned how graphic pipelines work, as well as how to develop diverse types of shaders and VFX for different types of games.

  • Professor at Universidad Tecnologica Nacional (U.T.N)
    Buenos Aires, AR
    January 2019 - November 2021

    Professor of several courses related to video game development, technical art, graphic design

    and development of mobile applications. Depending on the course, students would learn how to

    use the necessary tools to make their own productions, using industry standard practices.

  • Indie Developer at Moontastic
    Buenos Aires
    February 2018 - Present

    Since the beginning of 2018 I started developing my own games while also working as an

    independent contractor. I have published several games for mobile platforms under the brand

    Moontastic. I was in charge of the ideation and entire production of all my games, having

    produced the 3D and 2D assets, music, scripts, and game design.

    Published games:

    • Mechs Rumble Blitz - Moontastic

    • HUE Defender - Moontastic

    • Shinobi Ascend - Moontastic

    • Salvager - Moontastic

    • Nana - Digital Tinkerers

    • Glowinig - Moontastic

    • Undisclosed PC game - Moontastic